Shining Silver Force
Trap Counter

Shining Silver Force

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Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Jan 15, 2026
33± 8/ 100
Power Score
Intrinsic 32

Shining Silver Force — Power Evaluation

Final Score: 33 ± 8 · Confidence: Medium

  • Intrinsic: 32.5 · Deck: — · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Shining Silver Force is a Counter Trap that negates an opponent's damage-inflicting Trap Card and destroys it along with all of that opponent's face-up Spell/Trap Cards. That effect can be a huge swing, but it must be set first and only triggers when the opponent activates a damage-dealing Trap, so it is a dead card in most matchups. With no deck or combo evidence supplied, the score is provisional and driven by low accessibility, low proactive conversion, and high conditionality; the card's 0 ATK/DEF and rarity earn no points.

Axis scores

Axis Score Evidence
Accessibility 18 Card text demands the opponent activate a damage-inflicting Trap, and it must be set first, so it is rarely live (verified).
Combo & Conversion 10 Provides no proactive starter, extender, or payoff value — its only function is to negate a specific opponent Trap (verified).
Resource Economy 35 Negates the Trap and destroys it plus every opponent face-up Spell/Trap Card, a potential multi-for-one swing that depends entirely on the opponent's board (inferred).
Effect & Interaction 50 Delivers hard negation plus mass removal of face-up Spell/Trap Cards, but only against a narrow trigger, making it situational (inferred).
Material Utility 0 Trap Card with no ATK/DEF and no monster material or name value (verified).
Resilience & Flexibility 15 A set-and-wait Trap that is dead against most opponents and offers no multi-zone or multi-turn utility (inferred).
Deck-Building Efficiency 30 A single no-lock card, but it is a situational brick that only earns a slot as narrow side-deck tech (inferred).

Calculation

Weight profile: 1.00 Removal/Negation (no secondary blend). Intrinsic ≈ 32.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos)

Strengths

  • Hard negation of a Trap Card activation.
  • Can destroy the negated Trap plus all opponent face-up Spell/Trap Cards for a large card-advantage swing.
  • No archetype restriction; can be run as a side-deck card.
  • Counter Trap speed can answer non-chainable damage Traps.

Weaknesses

  • Trigger is extremely narrow: only when the opponent activates a Trap Card that inflicts damage.
  • Must be set face-down first, so it is slow and telegraphed.
  • Dead card in most matchups; only removes face-up S/T, missing set cards.
  • No proactive value or combo potential.

Counters / choke points

  • Avoid activating damage-inflicting Traps while it is set.
  • Remove it with Spell/Trap removal before it can be used.
  • Keep Spell/Trap Cards face-down so the mass-removal clause misses.

Best use

Side-deck Counter Trap against damage-inflicting Trap strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Counter Trap that negates a damage-inflicting Trap and destroys it plus all opponent face-up Spell/Trap Cards.; Card type: Trap/Counter, ATK/DEF 0/0, no archetype, no monster material value.
  • Inferred: Accessibility is low because the trigger is narrow and the card must be set first.; Effect interaction is strong only when the opponent controls multiple face-up Spell/Trap Cards.; Deckbuilding efficiency is low: the card is a situational side-deck tech with no proactive use.
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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