Trap
CounterShining Silver Force
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Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
Shining Silver Force — Power Evaluation
Final Score: 33 ± 8 · Confidence: Medium
- Intrinsic: 32.5 · Deck: — · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Shining Silver Force is a Counter Trap that negates an opponent's damage-inflicting Trap Card and destroys it along with all of that opponent's face-up Spell/Trap Cards. That effect can be a huge swing, but it must be set first and only triggers when the opponent activates a damage-dealing Trap, so it is a dead card in most matchups. With no deck or combo evidence supplied, the score is provisional and driven by low accessibility, low proactive conversion, and high conditionality; the card's 0 ATK/DEF and rarity earn no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 18 | Card text demands the opponent activate a damage-inflicting Trap, and it must be set first, so it is rarely live (verified). |
| Combo & Conversion | 10 | Provides no proactive starter, extender, or payoff value — its only function is to negate a specific opponent Trap (verified). |
| Resource Economy | 35 | Negates the Trap and destroys it plus every opponent face-up Spell/Trap Card, a potential multi-for-one swing that depends entirely on the opponent's board (inferred). |
| Effect & Interaction | 50 | Delivers hard negation plus mass removal of face-up Spell/Trap Cards, but only against a narrow trigger, making it situational (inferred). |
| Material Utility | 0 | Trap Card with no ATK/DEF and no monster material or name value (verified). |
| Resilience & Flexibility | 15 | A set-and-wait Trap that is dead against most opponents and offers no multi-zone or multi-turn utility (inferred). |
| Deck-Building Efficiency | 30 | A single no-lock card, but it is a situational brick that only earns a slot as narrow side-deck tech (inferred). |
Calculation
Weight profile: 1.00 Removal/Negation (no secondary blend). Intrinsic ≈ 32.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos)
Strengths
- Hard negation of a Trap Card activation.
- Can destroy the negated Trap plus all opponent face-up Spell/Trap Cards for a large card-advantage swing.
- No archetype restriction; can be run as a side-deck card.
- Counter Trap speed can answer non-chainable damage Traps.
Weaknesses
- Trigger is extremely narrow: only when the opponent activates a Trap Card that inflicts damage.
- Must be set face-down first, so it is slow and telegraphed.
- Dead card in most matchups; only removes face-up S/T, missing set cards.
- No proactive value or combo potential.
Counters / choke points
- Avoid activating damage-inflicting Traps while it is set.
- Remove it with Spell/Trap removal before it can be used.
- Keep Spell/Trap Cards face-down so the mass-removal clause misses.
Best use
Side-deck Counter Trap against damage-inflicting Trap strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Counter Trap that negates a damage-inflicting Trap and destroys it plus all opponent face-up Spell/Trap Cards.; Card type: Trap/Counter, ATK/DEF 0/0, no archetype, no monster material value.
- Inferred: Accessibility is low because the trigger is narrow and the card must be set first.; Effect interaction is strong only when the opponent controls multiple face-up Spell/Trap Cards.; Deckbuilding efficiency is low: the card is a situational side-deck tech with no proactive use.
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






